Privacy Policy for Bitzle - Binary Puzzle

Privacy Policy — Bitzle: Binary Puzzle

Privacy Policy

Bitzle: Binary Puzzle
Effective date: September 11, 2026 · Last updated: September 16, 2026

Bitzle: Binary Puzzle (“the App”) is a single-player puzzle game developed by YKFlux (“we”, “the developer”). The App does not ask you for any personal information and has no accounts, sign-in, or in-app purchases. However, the App shows advertisements through Google AdMob and uses Google Firebase to collect anonymous usage statistics and crash reports. These third-party services automatically collect a limited amount of device and usage data, as described below.

1. Information We Do Not Collect

The App never asks for, gathers, or sends any of the following:

  • Names, email addresses, phone numbers, or account credentials
  • Precise location data
  • Contacts, photos, files, camera, or microphone data
  • Any content you type outside the game board

The developer does not operate any server of their own and does not receive any data directly from your device. All data described in this policy is collected and processed by Google on the developer’s behalf.

2. Information Collected Automatically by Third-Party Services

2.1 Advertising (Google AdMob)

The App displays ads served by Google AdMob: a banner at the bottom of the screen and, occasionally, a full-screen ad after you complete a puzzle. To serve and measure ads, the Google Mobile Ads SDK may collect:

  • Your device’s advertising identifier (Google Advertising ID)
  • IP address and approximate (country/region-level) location derived from it
  • Device information such as model, operating system version, language, and screen size
  • Ad interaction data such as which ads were shown, viewed, or tapped

If you are in the European Economic Area, the United Kingdom, or Switzerland, the App shows a consent dialog (Google User Messaging Platform) on first launch. Ads are only requested after you have made a choice, and your choice is respected by the SDK. Where consent is not given, ads may be non-personalized or limited. See How Google uses information from sites or apps that use its services and AdMob’s ad technology providers.

2.2 Usage Analytics (Google Firebase Analytics)

The App uses Firebase Analytics to understand how the game is played so it can be improved. The App records the following events, none of which contain personal information:

  • Screen views — which screen was opened (Home, Game, Settings, Tutorial)
  • Game start — the difficulty, board size, and whether a saved game was resumed
  • Game complete — the difficulty, solve time in seconds, number of hints used, and whether it was a new best time
  • Hint used — the difficulty and how many hints have been used in that game

Alongside these events, the Firebase SDK automatically collects a randomly generated app-instance identifier, device model, operating system version, app version, language, approximate country derived from IP address, and session information (app open, session duration). This data is aggregated and cannot be used by the developer to identify you.

2.3 Crash Reporting (Google Firebase Crashlytics)

If the App crashes, Firebase Crashlytics sends a crash report so the bug can be fixed. A report includes the stack trace, device model, operating system version, app version, free memory and storage, a randomly generated Crashlytics installation identifier, and the difficulty level being played at the time of the crash. Crash reports never contain personal information.

2.4 Google’s handling of this data

Data collected by AdMob, Firebase Analytics, and Crashlytics is transmitted to and processed by Google LLC under Google’s Privacy Policy and the Firebase Privacy and Security terms. Google may store this data on servers outside your country. By default, Firebase retains crash reports for 90 days and analytics data for up to 14 months. The developer only ever sees aggregated dashboards and anonymous crash reports.

3. Data Stored on Your Device

To make the game work, the App saves a small amount of data in its private storage area on your device (Android SharedPreferences). This data is:

  • Settings — your theme choice (System / Light / Dark), vibration on or off, and whether mistakes are highlighted by default
  • Best times — your fastest completion time for each difficulty level
  • Saved game — the board state, elapsed time, and hints used for a puzzle in progress, so you can resume it later
  • Ad state — your ad-consent status and the time the last full-screen ad was shown, used to limit how often ads appear

This information is not readable by other apps, contains no personal information, and is not linked to you or your identity in any way.

4. Android Backup

The App uses Android’s standard Auto Backup feature. If you have device backup enabled in your Android settings, the data listed in Section 3 may be included in your personal Google account backup, so it can be restored when you reinstall the App or set up a new device. This backup is handled entirely by Android and Google under Google’s Privacy Policy; the developer has no access to it. You can turn backup off in your device’s system settings.

5. Permissions

The App declares the following permissions. None of them require a runtime prompt.

  • INTERNET and ACCESS_NETWORK_STATE — used only to load ads and to send analytics and crash reports to Google. Gameplay itself works fully offline.
  • VIBRATE — used only to provide haptic feedback while you play. You can disable it in the App’s settings.
  • com.google.android.gms.permission.AD_ID and the Android Ad Services permissions (ACCESS_ADSERVICES_AD_ID, ACCESS_ADSERVICES_ATTRIBUTION, ACCESS_ADSERVICES_TOPICS) — added automatically by the Google Mobile Ads SDK so it can read your advertising ID and use Android’s Privacy Sandbox ad features.

6. Your Choices

  • Personalized ads — you can reset or delete your advertising ID, or opt out of ads personalization, in your device’s settings (Settings → Google → Ads, or Settings → Privacy → Ads).
  • Ad consent (EEA / UK / Switzerland) — the consent dialog shown on first launch lets you accept or decline. To change your choice later, clear the App’s storage (see below) and the dialog will be shown again on the next launch.
  • Analytics and crash reports — the App does not currently offer an in-app switch to disable analytics or crash reporting. Uninstalling the App stops all collection.
  • Local data — you can permanently erase all data the App stores on your device by clearing the App’s storage (Settings → Apps → Bitzle: Binary Puzzle → Storage → Clear data) or by uninstalling the App. No copy is retained by the developer.
  • Data held by Google — because the developer cannot identify you from the data Google collects, the developer cannot look up or delete an individual user’s records. Requests concerning data held by Google should be directed to Google via the links in Section 2.

7. Children’s Privacy

The App is a general-audience puzzle game and is not directed at children under 13. The developer does not knowingly collect personal information from children. If you are a parent or guardian and believe a child has provided personal information through the App, please contact the developer at the address below.

8. Security

All data sent to Google by the AdMob and Firebase SDKs is transmitted over encrypted (HTTPS) connections. Data stored on your device lives in the App’s private storage area, which other apps cannot read.

9. Changes to This Policy

This policy may be updated if the App’s functionality changes. Any revised version will be posted on this page with a new “Last updated” date. Continued use of the App after an update means you accept the revised policy.

10. Contact

If you have questions about this privacy policy, contact the developer at:
ykfluxdev@gmail.com

© 2026 YKFlux. All rights reserved.

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